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Intertwining Gaming Aspects with Environmental Learning

Student(s):

Vy Chung

Program or Department(s):

  • Program on the Environment
  • University of Washington

Site supervisor(s):

Alexa Schreier

Partner(s):

  • Friends of the Conservatory

Faculty advisor(s):

Alexa Schreier, Program on the Environment, University of Washington

Teaching environmental education to young students has mainly focused on the traditional
teaching method of bringing changes to their environmental behavior. However, the younger
generation has more accessible access to technology and digital media, and they are more
engaging with digital technology nowadays than before. Therefore, the approach to teaching
environmental education should also be integrated to best fit the modern interactive of digital
learning. During my internship with The Friends of the Conservatory, I worked on developing a
field trip environmental curriculum for students between the third to fifth grades. I conducted a
literary analysis on how educators can make environmental learning and activities more
engaging. After reviewing previous studies, gamification has shown to have the most beneficial
effect on achieving young students’ attention and participation in activities connected with
environmental learning. Gamification of lessons create a competitive atmosphere for the student
participants and encourage students into a more collaborative environment, which leads to more
students inviting many other to participate in the environmental education lessons.